3D Gaussian Splatting ===================== 3D Gaussian Splatting (3DGS) refines a 3D scene for visual quality. In this library, it uses the Mast3r reconstruction as a starting point. Tutorial -------- 1. Run optimization ^^^^^^^^^^^^^^^^^^^ Run initialization, and optimization. You need a Mast3r reconstruction as a starting point. See :ref:`Mast3r reconstruction`. .. code-block:: python # See Mast3r tutorial scene = ... ... # Initialize gaussians scene.init_3dgs() # Run 3DGS optimization for 500 iters scene.run_3dgs_optim(500, enable_pruning=True, verbose=True) # Run without pruning and densification scene.run_3dgs_optim(100, enable_pruning=False, verbose=True) 2. Render views ^^^^^^^^^^^^^^^ Render views from the refined 3DGS scene. .. code-block:: python width, height = 224, 224 # Render views from original camera poses # img (color image render) has shape (N, H, W, 3). img, alpha, info = scene.render_3dgs_original(width, height) # Render from new camera poses img, alpha, info = gs.render_3dgs(world_to_cam, intrinsics, width, height) About 3DGS ----------